Playground's second studio will be located at St Albans House and is 17,365 square feet. The new premises were actually revealed by property advisor Bromwich Hardy via its blog. The hires coincide with news that Playground has now secured office space for its second studio within its hometown of Leamington Spa. Before this, he spent three years at Rime developer Tequila Works. Meanwhile, di Simon joined in October after working as senior designer on Ninja Theory's Hellblade. Kennedy joined in July after eight years at Rockstar North, working as level and game designer then senior online mission and flow designer on Grand Theft Auto V. Previous new hires for the second team include chief designer Will Kennedy and principal combat designer Juan Fernandez di Simon. Prior to this, he spent ten years working at Kojima Productions on various Metal Gear Solid games, including open-world entries Metal Gear Solid V: The Phantom Pain and Ground Zeroes. The newest addition to this project is Sean Eyestone, who takes on the role of production director and leaves his role as senior producer at Battlefront II developer EA DICE. revealed the developer behind Forza Horizon was planning to open a second studioearlier this year, and that the new team will be working on a non-racing game - now described to us as an "open-world action RPG." Key talent has been brought into the fold at Playground Games as the firm ramps up efforts on its first ever non-racing project. Playground Games hires GTA V, Metal Gear Solid and Hellblade devs for open-world action RPGįorza Horizon developer also secures new 200-person studio, which will bring headcount up to 400